what are best f2p quests to get to dragon slayer
Dragon Slayer is a
costless-to-play
quest. This quest is regarded as the most difficult for gratuitous-to-play players. Upon successful completion, players proceeds the ability to equip the
rune platebody,
green d'hibernate torso, and their variants. Information technology was also the last quest in RuneScape to be released before the addition of
members.
Contents
- 1 Details
- ii Walkthrough
- 2.ane Obtaining the anti-dragon shield
- two.2 Obtaining the map pieces
- two.2.1 Melzar'due south map piece
- two.2.2 Thalzar's map piece
- 2.ii.iii Lozar'south map slice
- 2.3 Obtaining a boat
- 2.4 The fight
- 2.4.1 Battle strategies
- ii.5 Finishing up
- 3 Rewards
- 4 Trivia
Details
| Showtime signal | |
| Official difficulty | Experienced |
| Clarification | Bear witness yourself a true champion. Kill the mighty dragon Elvarg of Crandor and earn the correct to purchase and wear the Rune platebody. |
| Length | Long |
| Requirements |
Recommended:
|
| Items required |
Strongly recommended:
|
| Enemies to defeat |
|
Walkthrough
Talk to the
Guildmaster in the
Champions' Guild, and ask him for a quest. He will and then tell y'all to visit
Oziach, who is located in the north-west corner of
Edgeville, very close to the
Wilderness. Oziach says that to be able to buy a
rune platebody from him, you have to kill the
green dragon,
Elvarg, located on the desolate island of
Crandor.
Return to the Champions' Social club, and talk to the Guildmaster once more. He will be shocked and volition tell you that you volition need to obtain three pieces of the map to become to the island, a gunkhole to achieve Crandor, and a shield to protect yourself from the dragon's burn down.
- Important: Yous must ask him every question you can; otherwise, yous won't be able to progress in the quest.
Ask him where
Melzar's piece is to obtain the
maze fundamental (must accept open inventory slot), and make sure y'all ask him where the maps are and where to get an
anti-dragon shield.
- Note: To salvage time, brand certain you talk to the Guildmaster nigh buying a boat (enquire how you tin can get to Crandor and where to get a ship) before you go see
Klarense in
Port Sarim after in the quest. This will save you having to walk dorsum to the Guild after collecting the map.
Obtaining the anti-dragon shield
A free
Anti-dragon shield may be obtained past speaking to
Duke Horacio in
Lumbridge. He is located on the ist 2nd flooring [?] floor of the castle, in the northern room. Alternately, you may purchase a shield from the
1000 substitution very cheaply.
Obtaining the map pieces
These map pieces may be obtained in whatsoever lodge. When you lot accept all three, employ any piece on another piece to form the complete
Crandor map.
Melzar'south map slice
- Items required: The Maze key, nutrient and combat equipment. (The most difficult enemy is the bottom demon; you can safespot it with Magic/Ranged and with melee besides.)
Melzar's Maze
The bottom demon in Melzar's Maze tin be safe spotted using Ranged or Magic.
The starting time piece is establish in
Melzar'due south Maze. You volition need food if you accept a low
combat level. Melzar'due south Maze can be establish north-west of
Rimmington, s of the
Crafting Guild, and west of
Port Sarim. (If your
house portal is located here, you may wish to teleport to house and exit portal.) To get inside of Melzar's Maze, you must use the
key you lot get from the
Guildmaster in the
Champions' Guild when yous've started the quest. Once inside Melzar's Maze, do the following:
- Kill the small
zombie rat with a long tail to get a
blood-red key. In one case you have the crimson key, use it on the door that is most north (the room has a bookcase, poster, table and chairs in it), and become upwardly the ladder. - You volition detect yourself in a room total of
ghosts; kill the hooded ghost wearing a tube top and without a cape to receive an
orange key. To the east of the ladder that you came up, go through the second door from the north, and go up the ladder. - You volition find yourself in a room full of
skeletons. Kill the skeletons with small-scale, round shields until you get a
yellow central; open the southwestern door, and become downward the ladder at the end of the room. - Go downwardly the ladder once more, and again, until you lot find yourself in a room with two
zombies and a blueish door. Don't utilize the normal exit door. If by take a chance you exit through the normal door, you will have to first the maze over once again. Kill the zombies until you get a
blue primal. Use the primal on the blue door to become to the adjacent room. - In this room, you lot will need to kill
Melzar the Mad (level 43). For lower level
mages or
rangers, it might be possible to trap a
spider between you and
Melzar, preventing him from using his
Melee assail, which causes him to practise zippo for long periods of fourth dimension during the fight. Later you accept killed him, selection upwards his
magenta key, and use it to open the magenta door.
- In this room, there is a
lesser demon (level 82). There is a
safespot for rangers/mages and for meleers every bit well. For mages and rangers, stand one foursquare to the correct of the magenta door when looking n (this spot can also be used with a halberd). For meleers, lure the demon to the western function of the room, and assail it at his maximum attack range then walk one square west to make information technology lose interest, repeating that strategy as many times as needed (see gif to the right). Kill it to get a
green fundamental; use this key on the green door then open up and search the chest to get a map part. - Go up the ladder, and exit through the doors.
Thalzar'southward map piece
Items required: An unfired bowl, a sorcerer'south heed bomb, a lobster pot, and silk.
Dwarven Mine
To obtain this piece, you'll need an
unfired bowl, created in the
Crafting skill, a
Wizard'southward listen bomb, which can be bought in
Falador for three
coins, a
lobster pot, which can be bought in
Port Sarim for 20 coins, and a piece of
silk, which can be bought in
Al Kharid or stolen from a
silk stall with level 20
Thieving. When y'all have all these items, talk to the
Oracle, who is located on the northern stop of
Ice Mountain.
So, when the Oracle is done talking, become into the
Dwarven Mine with all those items. Look for a magic door in the northeastern part of the mines. It is just earlier you see
scorpions. When you've found it, you must apply all of your items on the door to open it. Open the chest and search for the second map slice.
- Note: Placing the wrong items into the door or putting some in, leaving, so coming back, and putting in the rest of the items volition non abolish out the items already placed in the door. Exist careful not to left click your Magician's Mind Bomb, as you lot will eat it rather than use it.
Lozar's map piece
Items required: 10,000 coins or Ranged/Magic gainsay equipment, an air rune and a police force rune (33+ Magic required).
Port Sarim Jail
The third and final slice can be obtained past talking to
Wormbrain. Non Required: You can make your mode to the Goblin Hamlet and talk to the General who will tell you lot that Wormbrain has been arrested and is located in the jail in Port Sarim. Utilize one of 2 different means to go the map piece from Wormbrain, located in
Port Sarim Jail.
With all 3 map pieces, simply utilize two together, and they will all combine into the
treasure map.
Obtaining a gunkhole
Items required: A hammer, the Crandor map, 90 steel nails, 3 planks, and 2,000 coins.
Crandor Map with all three pieces combined.
- Note: You will need to talk to the
Guildmaster almost buying a boat earlier you go see
Klarense, merely only if y'all haven't asked him already.
Y'all will demand 90
steel nails and three
planks. To obtain the steel nails, you can either
smith six
steel bars into nails (requires level 34 Smithing, which is boostable), or you tin can buy them from the
Sawmill operator north-east of
Varrock or from other players. If you lot are a complimentary to play ironman, the only place to get planks is at the
Graveyard of Shadows in level 19 Wilderness. Next, become a
hammer and 2,000
coins. Go to
Port Sarim and expect for
Klarense, a sailor. He is located on the second-about southern dock. He will sell yous his boat named
Lady Lumbridge for 2,000 coins. Pay him the 2,000 coins, and the boat is at present yours. Go on the ship and go inside it. Repair the hole in the send by using the planks with the hole.
- Note: If yous forgot your hammer, and are on a
members' globe, you can buy one from a
Trader Crewmember on the dock to the south, travel to the
Void Knights' Outpost and buy one from the general store, or yous can attack the
goblins to the w until one is dropped. If you are on a free world you lot tin can kill goblins west of
Port Sarim until they drop a
hammer.
Do this three times, and the pigsty will exist repaired. Next, go to
Draynor Village and find
Ned, the person who makes
ropes for you. Enquire him to exist the captain and help sail yous to
Crandor. Brand sure y'all have the
Crandor map in your inventory, or you lot will need to retrieve it from your depository financial institution. He will agree and tell y'all to meet him on your transport.
The fight
Items required: Food, combat equipment and the anti-dragon shield.
At present, it is time to fix. Equip the
Anti-dragon shield, some
armour, and a
weapon.
Elvarg is weak against
stab attacks, and then consider bringing a sword or dagger instead of a scimitar. Adamant or better is recommended. Elvarg is also weak against
Ranged Attack, then Rangers should bring their best
crossbow with the best
bolts they can use. Elvarg is non immune to
poison, so adding
weapon poisonous substance will make the boxing go much smoother, thus a p++ dagger would be superb. The residue of your inventory should be filled with food;
lobsters or
swordfish should do. Swordfish are preferable to lobsters since they heal more per bite (14 vs 12), but with a
combat level of around 40 and appropriate gear, you lot should be able to easily defeat Elvarg with just lobsters. If your stats are lower, you tin buy or cook
meat pizzas or
anchovy pizzas with level 45
Cooking to bring equally they heal more
Hitpoints per inventory slot, only crave a second bite to swallow. A meat pizza heals viii HP per bite (16 full) while an anchovy pizza heals 9 per seize with teeth (18 total).
A reason why expert defense force and dragonfire protection is needed to face up Elvarg.
Become to your transport and sail to the island
Crandor. After crashing on the isle, make your way through the island to the top, avoiding the monsters at that place. You'll run into stairs behind some
lesser demons. Run past them, and enter the hole. You'll be in a cavern surrounded by
skeletons. Go along walking and yous'll see Elvarg behind a door in a room.
Before y'all enter the room, make sure that your anti-dragon shield is equipped. As well, if you get due south a little further past the lesser demons, you should come across a wall with an open option. Push it to go through and unlock a shortcut back to Elvarg in the event that you die or teleport away. Now, go in and fight Elvarg.
Battle strategies
Note: You lot tin render and continue the fight if you die, besides as pick up your items. Just when returning you lot tin can employ the
amulet of glory to Karamja and go down the volcano to return to Elvarg apace, If you accept opened the secret door before the fight. If not yous must refix the boat and render with Ned again.
A player battles against Elvarg, the destroyer of Crandor.
Consider having
Protect from Magic activated, as
Elvarg'due south
Burn Blast-like magical attacks hit high. Once more, using a
stab weapon like a
dragon dagger (p++) is a good idea since
dragons are weak to stab. If you lot also use
Ranged on the dragon, make sure y'all are using a one-handed weapon such as a
crossbow, unlike a
bow, which is two-handed. With a crossbow, yous are still able to equip the
anti-dragon shield necessary in the quest.
If y'all are using magical attacks, make sure you are using tier-two
Magic (i.east.
Bolt spells such as
Wind Commodities,
Water Bolt, etc.) or higher and can equip the anti-dragon shield. Also, bring
teleportation
runes only in instance yous are well-nigh to die.
Information technology is important to note that if you utilise an anti-dragon shield, as well as a drinking a dose of
antifire potion, Elvarg can merely hitting a maximum of 7 (3 or 4 if combined with Protect from Magic) with her magical attack instead of eleven, thus saving you a lot of food.
If you are around 35
Defence, or more than, it may be advised to stand next to Elvarg, rather than
safespotting, as her mage hits can easily outweigh her
melee hits. Information technology is likewise brash to stand under her while you swallow, equally it will save nutrient by not getting hit whilst y'all can't hit.
Lower levels and
iron men without antifire potions are advised to use a
band of recoil, equally Elvarg's fast hits make information technology particularly useful in dealing back damage.
Also, Elvarg can exist flinched using melee attacks. This is adequately easy for players who know and good
flinching earlier, to the indicate where it takes well-nigh no food to kill her. For players who don't know what flinching is, information technology is still recommended to take a lot of food, as getting her in the right position is quite catchy. You demand to stand in the southeastern corner of her cavern, in the square directly adjacent to the top-left corner of the little lava puddle, and you need to get Elvarg to stand up directly left of the skeleton on the ground to the northwest. If you pull this off, y'all will notice she does not employ melee or magic attacks, while y'all're standing on the square mentioned above. From there, you simply attack her, and immediately click on the superlative-left corner of the little lava pool once more to walk dorsum to the prophylactic square (as at that place are often rats occupying the actual square). Expect for her health-bar to disappear and repeat the process. As this can and will withal go wrong every now and and so, it is however recommended, but not strictly necessary, to bring food and accept a decent combat stat (30+).
If you die or teleport away, you volition need to repair the gunkhole once again, unless you open up the shortcut. If y'all did open the shortcut, you will non be able to travel to Crandor again by boat. You must apply the entrance underneath
Karamja Volcano.
If you happen to teleport away, Elvarg will non heal if you get back quick enough. So, if you get her down low plenty and get out, she volition still be injured, making her much easier to kill the 2nd fourth dimension around.
Finishing up
A player beheads Elvarg
In one case
Elvarg is defeated and you have triumphed, you will automatically collect
Elvarg'south caput (make sure you accept an empty inventory slot). Either teleport out, or go through the shortcut and by the
deadly cerise spiders, to the south east of the dungeon where the skeletons are, and climb upwards the hanging rope to arrive on top of Karamja volcano. From here, journey to
Edgeville, straight to
Oziach with Elvarg'due south head in order to prove your feat (although the head is not required in society to complete the quest).
Rewards
Trivia
| Dragon Slayer | |||
|---|---|---|---|
| Characters |
| ||
| Items |
| ||
| Locations | Champions' Lodge • Melzar'south Maze • Crandor • Crandor and Karamja Dungeon | ||
| Music | Attack2 • The Maze • Unsafe Route • The Shadow | ||
| Related | Quick Guide • Lady Lumbridge | ||
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Source: https://oldschoolrunescape.fandom.com/wiki/Dragon_Slayer
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